Three Core Formulas

Speed, distance, and time are linked by one fundamental relationship that rearranges into three useful forms: v = d/t (speed = distance ÷ time), d = v × t (distance = speed × time), and t = d/v (time = distance ÷ speed). Knowing any two lets you find the third. In SI units, speed is in metres per second (m/s), distance in metres, and time in seconds — but any consistent set works (km and hours give km/h, miles and hours give mph). The 'DST triangle' is a popular memory aid: write d at the top with v and t below; cover the quantity you want, and the position of the others tells you whether to multiply or divide. A worked example: a runner covering 5 km in 25 minutes has speed v = 5/25 = 0.2 km/min, or 12 km/h, or about 3.33 m/s. Going the other way: at a steady 80 km/h, a 240 km drive takes t = 240/80 = 3 hours, and in 2 hours at that speed you'd cover d = 80 × 2 = 160 km. The arithmetic is simple — the key is keeping the units consistent throughout, because mixing km/h with metres or hours with seconds is the most frequent source of errors. The same triangle logic applies to many other rate problems (flow rate × time = volume, power × time = energy), making it one of the most reusable patterns in physics.

Speed vs Velocity

In everyday speech 'speed' and 'velocity' are used interchangeably, but in physics they're distinct in an important way. Speed is a scalar — it has only magnitude (how fast). Velocity is a vector — it has both magnitude (speed) and direction. A car going around a circular track at a constant 60 km/h has constant speed but constantly changing velocity, because its direction is continuously changing. This distinction matters for physics: acceleration is the rate of change of velocity, not speed, so an object moving in a circle at constant speed is still accelerating (the centripetal acceleration pointing toward the centre of the circle). For straight-line motion, speed and velocity often coincide in size, but they can still differ in sign: a car moving forward at 30 m/s has velocity +30 m/s, but the same car moving backward at 30 m/s has velocity −30 m/s — both have a speed of 30 m/s, but their velocities are different. There's also a difference between average speed and instantaneous speed: average speed is total distance divided by total time (regardless of pauses, accelerations, or direction changes), while instantaneous speed is your speed right now. A round trip averaging 60 km/h could include stretches at 80 km/h and stretches at 40 km/h, with average speed not being the simple mean of the speeds (it's the harmonic mean if equal distances are covered at each speed). For most everyday calculations, 'speed' is what you want; velocity becomes important for physics involving direction changes, vectors, and motion in 2D or 3D.

Reference Speeds

Knowing typical speeds for context helps sanity-check calculations and put numbers in perspective. Walking: an average person walks at about 1.4 m/s (5 km/h), with a brisk walk around 1.8 m/s. Running: a marathon at world-record pace is about 5.7 m/s (around 20 km/h); a casual jog is around 2.5-3 m/s. The men's 100 m sprint world record corresponds to an average of about 10.4 m/s (over 12 m/s at peak). Cycling: leisurely cycling around 4-5 m/s (15 km/h), competitive cyclists 11-13 m/s (40+ km/h). Motor vehicles: built-up areas typically 30 mph (13.4 m/s) in the UK, country roads 50-60 mph (22-27 m/s), motorways 70 mph (31 m/s). Trains: an HST cruises around 200 km/h (56 m/s), the TGV up to 320 km/h (89 m/s), maglev systems higher still. Sound in air travels at 343 m/s at 20°C — the speed-of-sound benchmark for aircraft (Mach 1). Passenger aircraft cruise at about 250 m/s (900 km/h), just under Mach 0.85. The fastest crewed aircraft (the SR-71) reached Mach 3+ (over 1,000 m/s). Earth orbits the Sun at about 30 km/s. The speed of light is exactly 299,792,458 m/s, the ultimate cosmic speed limit. These references let you instantly see whether a calculation makes sense: a person running at 50 m/s would be an Olympian crossed with a cheetah, signalling a unit error worth re-checking. A 200 km road trip at 'average 80 km/h' should take a bit over 2 hours — anything wildly different in your answer suggests something's wrong.

Units and Significant Figures

Speed calculations require consistent units throughout, and unit confusion is by far the most common source of errors. Before substituting into any formula, confirm everything is in one system: all metric (m/s with metres and seconds, or km/h with km and hours), never mixed. If you've got speed in km/h but distance in metres, convert one to match before dividing. The key conversions to memorise: 1 m/s = 3.6 km/h ≈ 2.237 mph; 1 mph ≈ 1.609 km/h ≈ 0.447 m/s. So to convert m/s to km/h, multiply by 3.6; to mph, multiply by 2.237. Going the other way, divide. Be careful when converting time: a journey of 2.5 hours is 2 hours 30 minutes, not 2 hours 50 minutes — the decimal 0.5 hours is 30 minutes, since 0.5 × 60 = 30. A frequent error is treating decimal hours as if the decimal part were minutes directly. Always multiply the fractional part of an hour by 60 to convert to minutes. For very large or very small speeds, scientific notation makes results clearer: the speed of light is 3 × 10⁸ m/s, an electron in some contexts moves at around 10⁶ m/s. Significant figures should match input precision — if you know distance to 2 figures and time to 1, the speed is good to 1 figure, not 5. Sanity-check against the reference speeds above: a calculated result that puts a pedestrian at car speeds, or a passenger jet at walking pace, signals a unit error worth rechecking before trusting the answer.

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